Just in case anyone's not yet looked over Level 1-1 of the little videogame themed comic myself and some friends put together a while back I've now embedded it HERE so you can view it for free online. Well, if you can't hard sell your own stuff, what can you do?
Ok, my last sneak peek of Smart Bomb 2 (don't want to give it all away). Very daft but I always wanted to do a UK-style funny.
It was great fun to do all the newsprint, faded colours stuff. I'd love to do a whole 60s/70s US-style comic like that, complete with bogus ads for Grit, hundreds of toy soldiers in a footlocker and a ghost that really floats!
I went back to the Smart Bomb 2 cover this weekend and started to add some cover lines. It's been sitting there, unfinished, for quite a while now but coming back to it with fresh eyes always gives me a renewed vigour and I soon found myself fiddling and re jiggling stuff. If nothing else I wanted the cover to seem packed, as if loads of stuff was going on inside. I had old copies of 2000AD, Star Lord, TV21 and UK Marvel weeklies from the '70s around me as I was doing it, trying to channel some of that excitement they generated in me, as a kid, back in the day.
Then I got to thinking (always dangerous), even though I've set Smart Bomb up as a 'kids' comic, the likelihood is that it'll probably get bought (if anyone does buy it, that is) through a website or at a convention and it probably won't be read by many actual, y'know, kids. It'll be read by grown ups who still like kids' things (or who just feel sorry for me). It's a weird thing. Do I make a comic that is relevant to actual kids today, or something just for big kids? Would modern kids even get jokes about old games? Do they even know what a pixel is?
So I've reconciled myself. Smart Bomb is a comic for grown ups who can still channel the kid inside them. Real kids can read it if they like (and I hope they do) because 1) it doesn't have swearing, nasty violence or teh boobies in it and 2) because I think they might enjoy the stories and art but I don't actually expect them to 'get' it.
In the end I've made it for me because, in reality, I'm still the same age I was in '72 when I first picked up The Mighty World of Marvel and it's the sort of thing I would have loved.
Well, here we are. Another new year, full of promises, dreams and the chance to put right the lack of new stuff and projects that the previous year brought. To start 2011 off right I've added a proper portfolio section to shame me into creating some new pieces and I also thought I'd take the opportunity to tease Smart Bomb!! Stage 2 which is well underway and heading to an obscure location near you soon. We're now up to 52 pages and as well as old hands from issue 1, I've got some new SB friends on board and some (hopefully) great surprises in store. All-ages friendly, too!
There's still some tidying up to do and cover ding-dongs to add and it does wrap around to the back but I gotta keep some sort of mystery to the whole thing!
This was a very nice commission I got to do recently although I was a little nervous at the A1 size requested. I just didn't have the desk space to do the line work the normal half-up that I'd like (to be honest I didn't even have space to do it at A1) so I broke it up and did the characters separately, the robot and the logos in Illustrator and composited it all together.
The idea was to do a fictitious game box cover (in this case a Super Famicom game - the SFC was the Japanese name for the Super Nintendo). I chose a game name I'd made up for the Smart Bomb!! comic because I already had an image and characters in mind and, hey, it's always great to draw anthropomorphic cats!
In the end I got a glicee print onto a nice heavy stock done, which was very cool. Especially when your colour proofing works and it comes out pretty much as it looks on the screen. Phew!
Trouble is, I now a) want to play that game and b)want to draw that story!
Edit - Mysterious Stranger, that's aces! I love it :) Sadly, I just don't have the sort of money that cart fetches on the collectors market today.